Now with this game almost in the books, this is the thread for any questions you might have

Messily with a lot of confusion, futzing around and in her case, talking to a very helpful Phoenix (played by the player of Choudai) and other less helpful characters, plus some pretty cool help and accomodation from the GMs.Kaiu Kunio wrote: ↑Tue Oct 04, 2022 2:39 pmSo how does one transfer from the life of a bushi to one of a shugenja?
Hmmm. The way she is right now I think I CAN sunset her. I don't have to, she would have had one more game in her, but it's not like I feel it's necessary for closure.Fukurokujin wrote: ↑Tue Oct 04, 2022 2:56 pmAny regrets about not being able to deploy Inori as an NPC in later games?
1: My favourite piece was also the one that won on day 6, the Gi piece. It was actually rather hard to come up with something for that topic, in part because I was busy IRL, in part because it's a hard topic to work. I had that idea while I was out and about running errands and it was so...off-the wall yet appropriate that I had to do it.Bayushi Choudai wrote: ↑Tue Oct 04, 2022 9:19 pmWe've got one more thread pending, so I'll try not to step on any toes here, but!
1. Which of the pieces Inori presented was your favorite? Which was hers?
2. I'd given serious thought to having Shiba Jiro/Ryusei write her to check in, but realized I really had no ability to get out of Choudai's brain and into Ryusei's to reflect his (infinitely less self-destructive and self-loathing) mindset, plus it would have meant more scutwork for our GMs. Would she have liked getting some mail?
- Honour on Day 7 and it wasn't even close. It might be my personal favourite and to my mind often misunderstood tenet of Bushido, perhaps a legacy of one of my favourite previous other characters, but it's VERY difficult to express visually. I liked what I came up with eventually (balancing on that log, one of the two Samurai stabbing the other would fall to their death below as well, emphasizing the live-and-let-live aspect of Honour).Doji Yoshino wrote: ↑Tue Oct 04, 2022 9:26 pmWhat day did you find the most challenging, art wise, to think up something for?
Will Inori's relationship with her family mend after her success here?
If Inori knew about the gaki, could she have helped?
Lovely art for your character. Commission pieces are always a joy to see. I liked reading your scenes and your art write ups. Thank you.
That's a bit complicated, there are two things playing into it. The first is Self-taught Shugenja as a technique:Horiuchi Sriyani wrote: ↑Wed Oct 05, 2022 4:05 amCurious where the idea for the character came from.
Likewise, although I seem to remember that was my most busy off-screen time and least active in the game. Good scene, wish we could have had one more thread or so. Next game. I'm getting out of my shell more these days.I enjoyed our one conversation. It wasn't lost on me that Sriyani was of one of the very few schools that might look at painting invocations as not completely out there, thanks to the weirdness of Meishodo.
That, plus the fact that the Phoenix are a conservative and honourable clan (these subsets overlap heavily but are not the same - Scorpion are conservative but not honourable, and Crab are not conservative but honourable). I assume other Clans will do what they can to avoid exposure to Scorpions, especially on their turf, and the Mantis would be terrible hosts for this, both in the eyes of the player and in the eyes of most Lion characters.Why back the Phoenix? The favorable with Lion part, or something more personal?
1: Yes I did. This was about as good as Naishou Topaz I think, overall quite enjoyable and pretty solid. The art concept (including bitchy judges, who really had their moments) worked a lot better than I would have thought and we had a small but quality contingent of players.
It took a while to find the character voice again, in part because I didn't know exactly where she was after the last game had left of. It got a little better after 3-4 days and built from there.Bayushi Choudai wrote: ↑Thu Oct 06, 2022 6:06 amSo, with Inori and Choudai both about wrapped, I can get more nitty-gritty!
What was Inori's emotional journey in this game like to write?
I mean he IS a Scorpion, so I did my due diligence in having her be wary for the first two threads, but Inori was pretty isolated this game and looking for friends, so she latched on to Choudai because, well, he was around and actually friendly.Obviously, she and Choudai hit it off (and she had a major role in his efforts to find a reason not to have Mikan murdered, even though she'll likely never know it), but I'll admit, I'm curious as to why you think they clicked (I have theories of my own, but this is your Q&A).
For context and because I've told this to you in PMs and to some people on Discord, but it's not been public: I do not "dream big" for my characters usually. I have more quaint notions about their place in the overall scheme of things and their future advancements. My characters do well, but they don't carve out empires for themselves.Given the Imperial assignment, it seems her new niche will outlast her Sapphire Ambassadorship. How's she gonna take to that?
Description/Background wrote:
Name: Matsu Inori (松祈里)
Gender: Female
Marital Status: Single
Occupation: Inadvertent Shugenja, Painter....It's complicated
Age: 14
Height: 5'2"/158cm
Build: Fairly trained/beefy for a kid, like most Matsu (around 50kg/110 lbs)
Hair: Dark brown
Eyes: light brown
Character sheet wrote:Name: Matsu Inori
School/Rank: Self-Taught Shugenja (2)
Insight: 157 (IR 2)
Free EXP/Total EXP: 4 / 118 (Creation + 70 + 8 awarded)
Status: 3.0*
Honor: 4.0
Glory: 3.0
Rings (60 EXP Total)
Earth 3
-Stamina 3 (12 EXP)
-Willpower 3 (School bonus)
Water 3
-Strength 3 (Family Bonus)
-Perception 3 (12 EXP)
Fire 3
-Agility 3 (12 EXP)
-Intelligence 3 (12 EXP)
Air 2
-Reflexes 2
- Awareness 3 (12 EXP)
Void 2
Skills (* are school skills/emphasis) 46 EXP
* Athletics 2 (2 EXP)
* Defense 2 (2 EXP)
* Hunting 1
* Jiujutsu 2 (2 EXP)
* Meditation 2 (2 EXP)
* Spellcraft 5 (*Spell Research) (16 EXP)
* Soujutsu/Spears 3 (5 EXP)
Artisan: Painting 4 (10 EXP)
Battle 1 (1 EXP)
Etiquette 1 (1 EXP)
Kenjutsu 1 (1 EXP)
Lore: Theology 2 (3 EXP)
Lore: Bushido 1 (1XP)
Advantages: (13 EXP)
Forbidden Knowledge: Theology [Mental] (0 EXP*)
Blasphemed by actually opening the purely decorative Tao of Shinsei
Social position +1 [Social] (6 EXP)
- is a member of a cadet branch of the Matsu not too far removed from the main line, thus a little more important and has her parents pulling strings for her. +1 status
Yomi's blessing [Spiritual] (7 EXP)
+1k0 on all spellcraft rolls due to ancestral guidance
Disadvantages: (-5 EXP)
Idealistic (3 points for Lion)
Has a very naive and idealistic view of Bushido. Whenever Inori loses honour she loses an additional point
Soft-Hearted (2 points)
Can't intentionally kill people (unless she completes a TN 20 Willpower roll), and gets seriously upset if she does anyway (to the tune of a +10 penalty to everything for the whole day)
Techniques
Self Taugt Shugenja
Technique: The Kami's gift
Inori has taught herself to cast spells via the Magic of painting, and is deficient in both Fire and Air, and also has to research her own damn spells. But she also gains +2k2 whenever she spends a void point to improve a spellcasting roll.
Spells:
Sense, Commune and Summon
Air: Yari of Air (ML 1)
Earth: Jurojin's Balm (ML 1)
Fire: The raging forge (ML 1)
Water: Path to Inner Peace (ML 1), Inari's Blessing (ML 2), Reflective Pool (ML 2), Rejuvenating Vapors (ML 2)
Void: None
----
Inventory:
Sturdy Clothing
Yari
Traveling pack
- Blanket
- Fan
- small hand mirrot
- Rope (50')
- Charcoal and parchment
- Shovel
- Small Tent
- Straw Cloak
- Week's Rations (1)
- Wide-brimmed Straw Hat
----
Money:
koku - Sadness, made of pure broke
bu - 4
zeni - 15
----
Initiative roll:
Primary Weapon: Yari
Roll to attack: 6k3
Damage: 5k2
Armour: None
TN bonus:
Reduction:
TN to be hit: --> 20 = 5 + 15 (Ref) + 0 (Armour)