Schools, Paths, and Advanced Schools Available
Schools marked with an asterisk (*) have special conditions applicable to them. As such, they may only be taken with GM permission.
Imperial
Miya Herald
Otomo Courtier
Seppun Guardsman
Seppun Shugenja
Imperial Scion (EE 79)
Otomo Bureaucrat (BoE 23)
Satoshi's Legacy (SotE 241)
Seppun Hidden Guard (SotE 241)
Seppun Astrologers (BoW 179)
The Rising Sun (S&F 210)
Imperial Influencers (S&F 210)
Imperial Observers (S&F 211)
Crab
Hida Bushi
Hida Pragmatist (EE 247)
Hiruma Bushi
Hiruma Scouts (IH 147)
Kaiu Engineer (GC 39)
Kuni Shugenja
Kuni Witch-Hunter (GC 40)
Yasuki Courtier
Toritaka Bushi
Defender of the Wall*
Crab Berserker
Crab Defender (BoA 171)
Crab Knife-Fighter (BoF 177)
Crab Sumai Wrestler (BoE 191)
Falcon's Strike (BoA 172)
Hiruma Slayers (BoE 191)
Hiruma Snipers (BoA 172)
Hiruma Yojimbo (Strong 44)
Kaiu Siegemaster (BoE 192)
Kuni Crystal Masters (BoE 195)
Oni Slayer
Student of Hitsu-Do (BoF 179)
The Severed Hand (BoE 202)
Tsuru's Legion (SaF 202)
Toritaka Exorcist (GC 41)
Yasuki Enforcer (Strong 44)
Yasuki Extortionist (BoE 202)
Yasuki Taskmasters (SaF 203)
Crane
Asahina Shugenja
Doji Iron Warrior
Daidoji Scout (GC 70)
Doji Courtier
Doji Magistrate (EE 170)
Kakita Artisans (GC 71)
Kakita Bushi
Daidoji Harriers (IH 179)
Kakita Master Artisans (GC 73)
Kenshinzen
The Children of Doji (SaF 204)
Asahina Archers (BoA 171)
Asahina Artisans (BoA 180)
Asahina Fetishist
Asahina Fire Sculptors (BoF 180)
Crane Elite Spearmen (Strong 134)
Daidoji Heavy Regulars (BoE 192)
Daidoji Spymasters (BoW 185)
Daidoji Trading Council (BoA 177)
Doji Apologist (SaF 203)
Doji Innocents (BoA 177)
Doji Warrior-Poet (Strong 135)
Empress Guard*
Kakita Jesters (GC 73)
Sisters of the Sacred Light (BoA 182)
Student of Mizu-Do (BoW 178)
Dragon
Hitomi Kikage Zumi (IH 215)
Hoshi Tsurui Zumi (IH 214)
Kitsuki Investigator
Mirumoto Bushi
Mirumoto Taoist Swordsman (EE 221)
Tamori Shugenja
Togashi Tattooed Order
Mirumoto Master Sensei (GC 101)
Swordmasters
Tamori Mountain Master (GC 102)
Dragon's Flame (GC 103)
Hojatsu's Legacy (BoF 117)
Kitsuki Debater (GC 103)
Kitsuki Justicar (IH 148)
Kitsuki's Eye (BoW 186)
Mirumoto Mountaineer
Mirumoto Sentinel (Strong 108)
Student of Hitsu-Do (BoF 179)
Tamori Warrior Priest
Tamori Weaponsmiths (BoE 195)
Togashi Defender (GC 103)
The Dragon's Wind (SaF 205)
The Transcendent Brotherhood (BoF 181)
Water Hammer Smith (Strong 108)
Lion
Akodo Bushi
Ikoma Bard
Ikoma Lion's Shadow (EE 109)
Kitsu Shugenja
Lion Elite Spearmen (Naishou 8)
Matsu Beastmasters (GC 136)
Matsu Berserker
Akodo Tactical Master (GC 138)
The Lion's Pride
Kitsu Sodan-Senzo (IH 241)
Akodo Kensai (GC 139)
Akodo Siege Strategist (BoE 193)
Bishamon's Chosen
Deathseeker*
Disciples of the River (BoW 178)
Ikoma Historians (BoF 190)
Ikoma Orators (SaF 205)
Ikoma Scrappers (SaF 206)
Ikoma Warden (Strong 135)
Kitsu Spirit Legions (BoA 180)
Lion Paragon (GC 140)
Lion Scout (GC 140)
Lion Tacticians (SaF 205)
Lioness Legion (Strong 135)
Mantis
Mantis Brawler (GC 165)
Moshi Shugenja
Tsuruchi Archer
Tsuruchi Bounty Hunter (GC 167)
Yoritomo Bushi
Yoritomo Courtier
Yoritomo Shugenja (GC 168)
Kobune Captain (EE 143)
Storm Riders
Cliff's Edge Student (BoW 176)
College of Clarity (BoF 181)
Mantis Master Bowman (BoA 173)
Mantis Navigator
Mantis Orochi Riders (SaF 206)
Mantis Whirlwind Fighter (BoF 178)
Moshi Guardian of the Sun (GC 169)
Sisters of the Sacred Light (BoA 182)
Three Man Alliance Soldier (IH 149)
Tsuruchi Swordsman (Strong 25)
Yoritomo Emissaries (BoE 202)
Yoritomo Scoundrel
Yoritomo Sculptors (BoE 202)
Phoenix
Agasha Shugenja
Asako Henshin (GC 199)
Asako Loremaster
Isawa Shugenja
Shiba Artisan (EE 122)
Shiba Bushi
Asako Inquisitors (GC 200)
Dragon Channeler (BoV 184)
Elemental Guard
Acolytes of Snow (BoW 179)
Agasha Alchemists (BoF 182)
Asako Mediators (SaF 207)
Asako Philosopher (Strong 76)
Asako Scholars (BoF 190)
Elemental Legions (GC 101)
Inferno Guard (BoF 182)
Isawa Temple Guardians (BoE 196)
Isawa Tensai
Kawaru Sages (BoW 179)
Mist Legion (BoA 180)
Order of Chikai (GC 202)*
Provincial Guard (Strong 76)
Shiba Advisors (SaF 206)
Shiba Armorsmiths (BoE 193)
Shiba Illusionist (BoA 181)
Shiba Yojimbo
Sisters of the Sacred Light (BoA 182)
Student of Hitsu-Do (BoF 179)
Allied Nezumi Schools (Enemies 111-26)--subject to GM review
Scorpion
Bayushi Bushi
Bayushi Courtier
Shosuro Actor (GC 227)*
Shosuro Infiltrator
Soshi Magistrate (EE 171)
Yogo Wardmaster (GC 229)
Scorpion Instigator
Scorpion Saboteurs (IH 179)
Bayushi Distracters (SaF 207)
Bitter Lies Swordsman
Kuroiban (GC 230)
Saigo's Blades (BoA 173)
Scorpion Elite Guard (SaF 208)
Scorpion Loyalists (IH 148)
Scorpion Maskmakers (IA 97)
Scorpion Weaponmaster (Strong 152)
Shadow Blades (Strong 153)
Shadow Hunter
Shosuro Assassins (BoF 178)
Shosuro Defilers (BoA 178)
Soshi Deceiver (BoA 182)
The Fading Shadows (BoV 183)
The Scorpion's Tail (BoW 177)
Allied Nezumi Schools (Enemies 111-26)--subject to GM review
Unicorn
Horiuchi Shugenja (GC 257)
Ide Emissary
Iuchi Shugenja
Moto Bushi
Moto Vindicator (GC 258)
Shinjo Bushi (EE 31)
Utaku Battle Maiden
Utaku Mounted Infantry (IH 2 168)
The White Guard
Calm Heart Duelist (Strong 60)
Ide Caravan Master (Strong 61)
Ide Trader (GC 259)
Iuchi Courier (BoE 197)
Hand of Peace (BoA 178)
Iuchi Traveler
Moto Fanatic (GC 260)
Shinjo Magistrate (SaF 209)
Shinjo Scout
Unicorn Bariqu Wrestler (BoE 193)
Unicorn War-Dog Master (SaF 209)
Utaku Horse Master (GC 260)
Yomanri Archer (BoA 173)
Minor Clans
Monkey Shugenja (as Fuzake Shugenja, Monkey, SoE 238)
Ichiro Bushi (Badger)
Kasuga Smuggler (Tortoise)
Kitsune Shugenja (Fox)
Ox Bushi (as Morito Bushi, Ox)
Suzume Bushi (Sparrow)
Monkey Bushi (Toku Bushi, Monkey)
Tonbo Shugenja (Dragonfly)
Usagi Bushi (Hare, replace Lore: Maho with Lore: Kolat in list of school skills)
Minor Clan Defender (EE 63)
Children of Chikushudo (Fox, BoE 196)
Dragonfly Advisor (SoE 237)
Guardian of the Hidden Temple (Ox, EotE 49)
Ichiro Pass Warden (Badger, SoE 237)
Kawaru Sages (Dragonfly, BoW 179)
Kitsune Artisan (Fox, Strong 25)
Kitsune Ranger (Fox, replaces any Minor Clan Bushi 2, GC 170)
Minor Clan Alliance Diplomat (Strong 169)
Suzume Storyteller (Sparrow, SoE 238)
Three Man Alliance Soldier (Sparrow, IH 149)
Tortoise Guard (IH 97)
Tortoise Killer (IH 239)
Ujina Skirmishers (Hare, BoF 178)
Ronin
Dutiful Disciple (EotE 205)
Ronin Order (EotE 205)
Self-Taught Shugenja (EotE 205)
Tsi Smith (Tsi only)
Void Mystic (BoV 183)
Disciples of Sun Tao (SoE 234)
Legion of Two Thousand (SoE 233)
Disciples of Sun Tao
Forest Killers
Tawagoto's Army
Tengoku's Justice*
The Tessen
Claws of the Wolf (EotE 200)
East Wind (EotE 200)
Eyes of Nanashi (EotE 200)
Fireman Gang Lord (Strong 169)
Ghost of the Forest (BoV 195)
Guards' Wrath (Strong 168)
Master of Games (BoA 180)
Moonless Riders (EotE 201)
Silent Blades (EotE 201)
Hidden Sword (EotE 202)
Machi-Kanshisha (Kaeru only, EotE 202)
Order of Isashi (SoE 234)
Scales of the Carp (BoW 186)
Serpents of Sanada (EotE 202)
Silken Promises Geisha (Status becomes -1, BoA 179)
Unbroken (IH 202)
Order of the Five Weapons (SoE 235)
Seven Waves Mercenaries (EotE 203)
Sword of Yotsu (Yotsu only, EotE 203)
Weavers (EotE 203)
Iron Gauntlet Brotherhood (EotE 204)
Shadowed Steel (EotE 204)
Taoist Archer (BoA 174)
Wolf Legion (EotE 204)
Brotherhood of Shinsei
Fukurokujin's Eyes (BoA 194)
Order of Eternity (BoV 193)
Order of Peaceful Repose (SoE 242)
Order of Jurojin's Blessing (BoW 187)
Order of the Nameless Gift (BoE 205)
Order of the Wind (BoA 193)
Temples of the Thousand Fortunes Monk
The Four Temples Monk
The Order of Heroes Monk
The Order of Rebirth (BoF 191)
Servants of Mercy (BoW 187)
Shinmaki Order (EE 206)
Shrine of Heaven's Mirror (BoW 187)
Shrine of the Seven Thunders Monk
Temple of Heavenly Wisdom (BoF 191)
Temple of Kaimetsu-Uo Monk
Temple of Osano-Wo Monk
Temple of Persistence (BoE 205)
Tengoku's Fist (BoF 191)
Wind's Grace Order (BoA 194)
Abbot (BoV 193)
Barefoot Brethren (SoE 241)
Defender of the Brotherhood (BoE 204)
Kaze-Do Fighter (BoA 174)
Order of Ebisu (BoV 191)
Pure Song (SoE 242)
Silent Ones (SoE 243)
Student of Hitsu-Do (BoF 179)
Student of Mizu-Do (BoW 178)
Taoist Archer (BoA 174)
Other
Kenku Swordsman* (characters must begin in a normally available school for their clan, then use Multiple Schools, EotE 180)
Tsudao's Legion* (IH2 244)
Emerald Magistrate*
Imperial Legionnaire
Jade Legionnaire
Jade Magistrate*
Kenburo's Way* (IH 123)
The Bloodspeaker Technique (EotE 27)
Character Creation Rules
- Fukurokujin
- Posts: 421
- Joined: Sat Feb 05, 2022 6:57 pm
- Location: US Central Time
Re: Character Creation Rules
Fukurokujin
Asst. GM
"Is that wise?"
Asst. GM
"Is that wise?"
- Fukurokujin
- Posts: 421
- Joined: Sat Feb 05, 2022 6:57 pm
- Location: US Central Time
Re: Character Creation Rules
Advantages and Disadvantages
Core Book
Allies (GM permission)*
Blackmail (GM permission, permission of the other player if another PC is involved, who must take the Blackmailed disadvantage)
Blissful Betrothal (permission of the other player if another PC is involved, who must also take Blissful Betrothal)
Dangerous Beauty (alteration: works on targets of any gender)
Dark Paragon (Banned)
Darling of the Court (Banned)
Forbidden Knowledge (GM permission)**
Gentry (Banned)
Inheritance (GM permission for unusual items)
Kharmic Tie (permission of the other player if another PC is involved)
Sage (alteration: does not grant a "phantom rank" in any skill granted by Forbidden Knowledge)
Bad Fortune (GM permission, except for Moto Curse and Yogo Curse as required by family)
Bitter Betrothal (permission of the other player if another PC is involved, who must also take Bitter Betrothal)
Blackmailed (GM permission, permission of the other player if another PC is involved, who must take the Blackmail advantage)
Contrary (alteration: TN is always 20)
Dark Fate (GM permission)
Sworn Enemy (GM permission)*
Touch of the Void (alteration: Willpower test made before any test for which a Void point is spent to enhance the roll).
*New Allies and Sworn Enemies should be limited only to NPCs who are present in the area. Alliances or clashes between PCs will be handled exclusively via role-play, and will not be represented by any advantage or disadvantage.
**Forbidden Knowledge (Kolat) or (Gozoku) will be considered to be members of those conspiracies. Characters with Forbidden Knowledge (Maho) may begin play with one Rank 1 Maho spell known.
All other Advantages and Disadvantages from the book may be taken without restriction.
Enemies of the Empire
Inheritance: Trained Falcon
Shadowed Heart
Spy Network (GM permission)
Sleeper Agent (GM permission)
Child of Chikushudo
Medium.
All Advantages and Disadvantages specific to Nezumi are available to Allied Nezumi characters, by GM permission
Naga-related Advantages and Disadvantages may only be taken by characters with the Naga Ancestry Advantage (see below)
Emerald Empire
World of the Daimyo and Daimyo’s Path are banned.
Great Clans
Enlightened Madness
Heartless
Void Versatility
Strongholds of the Empire
Characters may only take advantages and disadvantages from a single location, chosen at character generation.
Broken Wave Citizen
Broken Wave Stigma
Inheritance: Kobune (GM permission)
Clear Water Native
Clear Water Stigma
Dark Edge Native
Dark Edge Reputation
Inheritance: Asahina Blade
Nikesake Citizen
Nikesake Stigma
Ruined City Shadow
Stolen Identity (GM permission)
Ruined City Survivor
Inheritance: Water Hammer Armor
Water Hammer Citizen- For this game, revise to read "Your time spent within Water Hammer City has given you an affinity for crafting, even if you have not devoted your life to the pursuit of such things. You gain one rank in a Craft Skill of your choice (this may not take you over the maximum beginning rank of 4). Once per session, when you spend a Void Point on your selected Craft skill, you roll +2k2 instead of +1k1."
Water Hammer Stigma
Imperial City Citizen
Imperial City Veteran
Imperial City Stigma (GM permission)
Trials of the Imperial City (GM permission)
Zakyo Toshi Citizen
Zakyo Toshi Stigma
Bounty (GM permission)
Wanderer
Imperial Histories
Imperial Scribe
Anachronism is banned.
Social Advantage: Ronin Family (Social, 5; required for membership in a recognized ronin Family)
Imperial Histories 2
Sacred Weapon: Owl Blade is banned.
Member of the Chrysanthemum Court is banned.
Naga Ancestry (GM permission)
Book of Water
Battle Healing
Book of Void
Reincarnated
Uncentered
Watanu-Trained. Iron Heart Native, Laughing Plains Native, and Sacred Forest Native are allowed, but cannot be combined with each other or any of the location-based advantages and disadvantages from Strongholds of the Empire or the Naishou Province.
Sword and Fan
Sage of the Sword and Fan
Strategist
Unexpected Allies 2
The versions of Allies and Sworn Enemy presented here will be used to represent NPCs not present, and may only be taken with GM permission.
Naishou Province
Naishou Citizen, which cannot be combined with any of the location-based advantages and disadvantages from Strongholds of the Empire or The Book of Void.
Imperial Archives
Student of Shourido (Banned)
Well Connected (GM permission)
Debt (GM permission)
Shadows over Naishou Original
New Advantage: Citizen of Kudo
Social, 2 points
Having lived among the Minor Clans, you are familiar with their ways and their quirks. You gain +1k0 on any Social Skill Roll made when interacting with Minor Clan samurai. (This may not be combined with any of the location-based advantages and disadvantages from Strongholds of the Empire, Book of Void, or Naishou Province.)
New Disadvantage: Kudo Stigma
Social, 2 points
Having lived among the Minor Clans, you find yourself looked down upon by Great Clan and Imperial samurai. They respond to you as if your Status is 5 points lower than it actually is. Receiving an Imperial appointment will mitigate this somewhat--an Emerald Magistrate is an Emerald Magistrate, after all--but you will still be treated with less respect than others in the same position. (This may not be combined with any of the location-based advantages and disadvantages from Strongholds of the Empire, Book of Void, or Naishou Province.)
About Ancestors
Most published Ancestor advantages will be allowed for the game. Due to the high cost of many of those advantages, Ancestors will not count against a character's maximum number of Advantage points. Note also...
Core Book
Allies (GM permission)*
Blackmail (GM permission, permission of the other player if another PC is involved, who must take the Blackmailed disadvantage)
Blissful Betrothal (permission of the other player if another PC is involved, who must also take Blissful Betrothal)
Dangerous Beauty (alteration: works on targets of any gender)
Dark Paragon (Banned)
Darling of the Court (Banned)
Forbidden Knowledge (GM permission)**
Gentry (Banned)
Inheritance (GM permission for unusual items)
Kharmic Tie (permission of the other player if another PC is involved)
Sage (alteration: does not grant a "phantom rank" in any skill granted by Forbidden Knowledge)
Bad Fortune (GM permission, except for Moto Curse and Yogo Curse as required by family)
Bitter Betrothal (permission of the other player if another PC is involved, who must also take Bitter Betrothal)
Blackmailed (GM permission, permission of the other player if another PC is involved, who must take the Blackmail advantage)
Contrary (alteration: TN is always 20)
Dark Fate (GM permission)
Sworn Enemy (GM permission)*
Touch of the Void (alteration: Willpower test made before any test for which a Void point is spent to enhance the roll).
*New Allies and Sworn Enemies should be limited only to NPCs who are present in the area. Alliances or clashes between PCs will be handled exclusively via role-play, and will not be represented by any advantage or disadvantage.
**Forbidden Knowledge (Kolat) or (Gozoku) will be considered to be members of those conspiracies. Characters with Forbidden Knowledge (Maho) may begin play with one Rank 1 Maho spell known.
All other Advantages and Disadvantages from the book may be taken without restriction.
Enemies of the Empire
Inheritance: Trained Falcon
Shadowed Heart
Spy Network (GM permission)
Sleeper Agent (GM permission)
Child of Chikushudo
Medium.
All Advantages and Disadvantages specific to Nezumi are available to Allied Nezumi characters, by GM permission
Naga-related Advantages and Disadvantages may only be taken by characters with the Naga Ancestry Advantage (see below)
Emerald Empire
World of the Daimyo and Daimyo’s Path are banned.
Great Clans
Enlightened Madness
Heartless
Void Versatility
Strongholds of the Empire
Characters may only take advantages and disadvantages from a single location, chosen at character generation.
Broken Wave Citizen
Broken Wave Stigma
Inheritance: Kobune (GM permission)
Clear Water Native
Clear Water Stigma
Dark Edge Native
Dark Edge Reputation
Inheritance: Asahina Blade
Nikesake Citizen
Nikesake Stigma
Ruined City Shadow
Stolen Identity (GM permission)
Ruined City Survivor
Inheritance: Water Hammer Armor
Water Hammer Citizen- For this game, revise to read "Your time spent within Water Hammer City has given you an affinity for crafting, even if you have not devoted your life to the pursuit of such things. You gain one rank in a Craft Skill of your choice (this may not take you over the maximum beginning rank of 4). Once per session, when you spend a Void Point on your selected Craft skill, you roll +2k2 instead of +1k1."
Water Hammer Stigma
Imperial City Citizen
Imperial City Veteran
Imperial City Stigma (GM permission)
Trials of the Imperial City (GM permission)
Zakyo Toshi Citizen
Zakyo Toshi Stigma
Bounty (GM permission)
Wanderer
Imperial Histories
Imperial Scribe
Anachronism is banned.
Social Advantage: Ronin Family (Social, 5; required for membership in a recognized ronin Family)
Imperial Histories 2
Sacred Weapon: Owl Blade is banned.
Member of the Chrysanthemum Court is banned.
Naga Ancestry (GM permission)
Book of Water
Battle Healing
Book of Void
Reincarnated
Uncentered
Watanu-Trained. Iron Heart Native, Laughing Plains Native, and Sacred Forest Native are allowed, but cannot be combined with each other or any of the location-based advantages and disadvantages from Strongholds of the Empire or the Naishou Province.
Sword and Fan
Sage of the Sword and Fan
Strategist
Unexpected Allies 2
The versions of Allies and Sworn Enemy presented here will be used to represent NPCs not present, and may only be taken with GM permission.
Naishou Province
Naishou Citizen, which cannot be combined with any of the location-based advantages and disadvantages from Strongholds of the Empire or The Book of Void.
Imperial Archives
Student of Shourido (Banned)
Well Connected (GM permission)
Debt (GM permission)
Shadows over Naishou Original
New Advantage: Citizen of Kudo
Social, 2 points
Having lived among the Minor Clans, you are familiar with their ways and their quirks. You gain +1k0 on any Social Skill Roll made when interacting with Minor Clan samurai. (This may not be combined with any of the location-based advantages and disadvantages from Strongholds of the Empire, Book of Void, or Naishou Province.)
New Disadvantage: Kudo Stigma
Social, 2 points
Having lived among the Minor Clans, you find yourself looked down upon by Great Clan and Imperial samurai. They respond to you as if your Status is 5 points lower than it actually is. Receiving an Imperial appointment will mitigate this somewhat--an Emerald Magistrate is an Emerald Magistrate, after all--but you will still be treated with less respect than others in the same position. (This may not be combined with any of the location-based advantages and disadvantages from Strongholds of the Empire, Book of Void, or Naishou Province.)
About Ancestors
Most published Ancestor advantages will be allowed for the game. Due to the high cost of many of those advantages, Ancestors will not count against a character's maximum number of Advantage points. Note also...
- Ososuki & Akomachi (GC 170) are Fox Clan Ancestors, and are not available to members of the Mantis Clan.
- Characters of any Clan or other background can take Shadowlands Ancestors (Hida Atarasi, Kuni Yori, Chuda Bikimi, Yogo Junzo), but there will be consequences...
- Komori Iongi, Toku, and Morito Garen (SoE 244 - 245) are not available as Ancestors, as those characters are still among the living.
- Hida Heichi may only be taken as an Ancestor with GM approval.
Fukurokujin
Asst. GM
"Is that wise?"
Asst. GM
"Is that wise?"
Re: Character Creation Rules
Please submit your characters to NaishouGM@Outlook.com using the following format (from Mindshred). Submissions open on the 1st.
Akodo Tempura
School/Rank: Akodo Bushi 2
Insight: 161
XP: 0
Status: 2.0
Honor: 6.5
Glory: 2.4
Rings
Earth 2
-Stamina 2
-Willpower 2
Water 3
-Strength 3
-Perception 3 (School bonus)
Fire 3
-Agility 3 (Family bonus)
-Intelligence 3
Air 3
-Reflexes 3
- Awareness 3
Void 3
Skills (* are school skills/emphasis)
*Battle (*Mass Combat) 1
*Defense: 1
*Kenjustu 3
*Kyujutsu 1
*Lore - History 2
*Sincerity 1
*Iaijutsu 3
Calligraphy 1
Etiquette 1
Games: Go 1
Hunting 2
Investigation 2
Jiujutsu 2
Advantages:
Luck [Spiritual] (3)
- one reroll per session
Sage [Mental] (4)
- Phantom Rank in Lore skills
Social Position [Social] (6)
- +1 rank of Status
Disadvantages:
Bad Eyesight (Missing Left Eye) [Physical] (3)
- 1k1 to Perception rolls and ranged attacks
Lechery [Mental] (2)
- +1k1 to Temptation (Seduction) rolls against you
Techniques
Rank 1: The Way of The Lion
- You may either ignore an opponent's TN bonus from armor or gain a Free Raise when attacking. You gain a +1k0 bonus on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a Raise on an attack against you since your last turn.
Rank 2: Strength of Purity
- During a skirmish, you may add your Honor Rank to the total of any single roll during your turn. You may not increase damage in this manner, nor may you use this technique while assuming the Center stance.
Kata:
(none; you do not need to include this section if you have no kata)
----
Spells:
(none; you do not need to include this section if you have no spells)
----
Inventory:
Light Armour
Sturdy Clothing
Daisho
No-Dachi
Traveling pack
- Blanket
- Fan
- Grapple Hook
- Rope (50')
- Sake Cup
- Shovel
- Small Tent
- Straw Cloak
- Week's Rations (1)
- Wide-brimmed Straw Hat
----
Money:
koku - 3
zeni - 7
----
Initiative roll: 5k3
Primary Weapon: Katana
Roll to attack: 6k3 (+FR or ignore armor) (+1k0 first or Raised opponent)
Damage: 7k2
Armor: Light
TN bonus: +5
Reduction: 3
TN to be hit: 25 --> 20 (Ref) + 5 (Armor)
Akodo Tempura
School/Rank: Akodo Bushi 2
Insight: 161
XP: 0
Status: 2.0
Honor: 6.5
Glory: 2.4
Rings
Earth 2
-Stamina 2
-Willpower 2
Water 3
-Strength 3
-Perception 3 (School bonus)
Fire 3
-Agility 3 (Family bonus)
-Intelligence 3
Air 3
-Reflexes 3
- Awareness 3
Void 3
Skills (* are school skills/emphasis)
*Battle (*Mass Combat) 1
*Defense: 1
*Kenjustu 3
*Kyujutsu 1
*Lore - History 2
*Sincerity 1
*Iaijutsu 3
Calligraphy 1
Etiquette 1
Games: Go 1
Hunting 2
Investigation 2
Jiujutsu 2
Advantages:
Luck [Spiritual] (3)
- one reroll per session
Sage [Mental] (4)
- Phantom Rank in Lore skills
Social Position [Social] (6)
- +1 rank of Status
Disadvantages:
Bad Eyesight (Missing Left Eye) [Physical] (3)
- 1k1 to Perception rolls and ranged attacks
Lechery [Mental] (2)
- +1k1 to Temptation (Seduction) rolls against you
Techniques
Rank 1: The Way of The Lion
- You may either ignore an opponent's TN bonus from armor or gain a Free Raise when attacking. You gain a +1k0 bonus on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a Raise on an attack against you since your last turn.
Rank 2: Strength of Purity
- During a skirmish, you may add your Honor Rank to the total of any single roll during your turn. You may not increase damage in this manner, nor may you use this technique while assuming the Center stance.
Kata:
(none; you do not need to include this section if you have no kata)
----
Spells:
(none; you do not need to include this section if you have no spells)
----
Inventory:
Light Armour
Sturdy Clothing
Daisho
No-Dachi
Traveling pack
- Blanket
- Fan
- Grapple Hook
- Rope (50')
- Sake Cup
- Shovel
- Small Tent
- Straw Cloak
- Week's Rations (1)
- Wide-brimmed Straw Hat
----
Money:
koku - 3
zeni - 7
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Initiative roll: 5k3
Primary Weapon: Katana
Roll to attack: 6k3 (+FR or ignore armor) (+1k0 first or Raised opponent)
Damage: 7k2
Armor: Light
TN bonus: +5
Reduction: 3
TN to be hit: 25 --> 20 (Ref) + 5 (Armor)