(D7, ME) Getting to Know You (Player Event)
Posted: Sun Sep 25, 2022 8:02 am
Getting to know you
Doji Yoshino has suggested a mid-competition social event for the contestants to get to know one another better. This has been spoken about and cleared with the hosts, who are also invited. By now everyone is beginning to become familiar with the art and styles of each competitor. It was a good a time as any to learn more about the people behind the displays. At the very least it would be a fun and relaxing use of time. With some luck it would provide insight into one another's art, helping everyone - competitor, host and judges alike - to better appreciate the intentions and meaning of the displayed pieces. Or so goes the theory.
What this meant was a simple evening gathering in the theatre where willing storytellers could take the stage and share a fun, interesting or important event in their lives. A personal story. This eliminated much of the potential for animosity or Clan achievement gloating, although there was the opportunity for participants to still boast if they had something impressive enough to brag about. Tea and rice cakes were provided by the generous Crane hosts, along with comfortable cushions, to make it easy to relax while listening to the stories. A table with some common props, normally used in theatre performances, was also set up in case anyone preferred telling a more animated story.
Once all the stories were told it would be up to an honorary judge to decide which were the best. This was to be judged on both the level of interest of the story and how well told it was. After all, the best story tellers could make even an unimportant event interesting to listen to, although more riveting events were always more inherently appealing to learn about. The winners would each receive a little prize courtesy of the Crane.
This event is comprised of three parts made up by three rolls.
What to say?
There are some things a samurai can speak about and some they can't. Only some of those one might speak about will be both interesting and situationally appropriate. Artistic tales would naturally be encouraged, but this was primarily an event to share a little about one another. So, most personal tales would be acceptable. However, anything that could be seen as harming the harmony of an inter-clan competition would likely cause great resentment. Some thought needs to be put into the appropriate tale to tell. This is an etiquette (courtesy)/awareness roll at TN20. Failure on this roll increases the TN of part 3 by 10. If you go on to fail part 3 after failing this roll it will cause a minor breach of etiquette as you tell a story that is notably inappropriate.
How to say it?
Once a story popped to mind that one thinks is appropriate then it becomes important to consider how to say it. Light-hearted stories benefitted from things like animated storytelling, perhaps a few props and a cheery tone. Serious stories could be enhanced with elements like respectful moments of silence or vivid descriptions of events. It all depends on the story and what impression the storyteller wished to give. It was possible to have an idea in advance, even to practice, yet the best stories were adapted to the audience and location. In other words, a little improvisation can make all the difference.
This is a courtier (rhetoric)/perception or investigation (notice)/perception roll TN20. Success on this roll gives a +5 to your roll in part 3. Failure has no penalty.
Tell it well.
With suitable decisions made it becomes time to step on stage and tell your story. Good luck!
This is a perform: storytelling/awareness roll at TN15. The three highest roll totals will be the winners.
Additionally, two raises can be called to tell a boastful story about oneself, earning the storyteller 0.1 glory if successful. However, your final total will count as 10 less for determining if you are an event winner or not. E.g. If you roll 35 then you would gain 0.1 glory, but only count as having rolled 25 for the purposes of determining a winner.
Winning prizes:
1st place - Your story is scribed by Doji Yoshino and given to you as a pillow book along with a small collection of a half dozen other pillow books. These include the most popular current stories from the capital. You also gain 0.3 glory.
2nd place - A luxury tea hamper and tea set, provided by the town's tea houses. The silver needle tea included is particularly prized. You also gain 0.2 glory.
3rd place - A bottle of local sake. You also gain 0.1 glory.
Last place if more than five participants - A writing box... so that next time you write down your story instead.
Doji Yoshino has suggested a mid-competition social event for the contestants to get to know one another better. This has been spoken about and cleared with the hosts, who are also invited. By now everyone is beginning to become familiar with the art and styles of each competitor. It was a good a time as any to learn more about the people behind the displays. At the very least it would be a fun and relaxing use of time. With some luck it would provide insight into one another's art, helping everyone - competitor, host and judges alike - to better appreciate the intentions and meaning of the displayed pieces. Or so goes the theory.
What this meant was a simple evening gathering in the theatre where willing storytellers could take the stage and share a fun, interesting or important event in their lives. A personal story. This eliminated much of the potential for animosity or Clan achievement gloating, although there was the opportunity for participants to still boast if they had something impressive enough to brag about. Tea and rice cakes were provided by the generous Crane hosts, along with comfortable cushions, to make it easy to relax while listening to the stories. A table with some common props, normally used in theatre performances, was also set up in case anyone preferred telling a more animated story.
Once all the stories were told it would be up to an honorary judge to decide which were the best. This was to be judged on both the level of interest of the story and how well told it was. After all, the best story tellers could make even an unimportant event interesting to listen to, although more riveting events were always more inherently appealing to learn about. The winners would each receive a little prize courtesy of the Crane.
This event is comprised of three parts made up by three rolls.
What to say?
There are some things a samurai can speak about and some they can't. Only some of those one might speak about will be both interesting and situationally appropriate. Artistic tales would naturally be encouraged, but this was primarily an event to share a little about one another. So, most personal tales would be acceptable. However, anything that could be seen as harming the harmony of an inter-clan competition would likely cause great resentment. Some thought needs to be put into the appropriate tale to tell. This is an etiquette (courtesy)/awareness roll at TN20. Failure on this roll increases the TN of part 3 by 10. If you go on to fail part 3 after failing this roll it will cause a minor breach of etiquette as you tell a story that is notably inappropriate.
How to say it?
Once a story popped to mind that one thinks is appropriate then it becomes important to consider how to say it. Light-hearted stories benefitted from things like animated storytelling, perhaps a few props and a cheery tone. Serious stories could be enhanced with elements like respectful moments of silence or vivid descriptions of events. It all depends on the story and what impression the storyteller wished to give. It was possible to have an idea in advance, even to practice, yet the best stories were adapted to the audience and location. In other words, a little improvisation can make all the difference.
This is a courtier (rhetoric)/perception or investigation (notice)/perception roll TN20. Success on this roll gives a +5 to your roll in part 3. Failure has no penalty.
Tell it well.
With suitable decisions made it becomes time to step on stage and tell your story. Good luck!
This is a perform: storytelling/awareness roll at TN15. The three highest roll totals will be the winners.
Additionally, two raises can be called to tell a boastful story about oneself, earning the storyteller 0.1 glory if successful. However, your final total will count as 10 less for determining if you are an event winner or not. E.g. If you roll 35 then you would gain 0.1 glory, but only count as having rolled 25 for the purposes of determining a winner.
Winning prizes:
1st place - Your story is scribed by Doji Yoshino and given to you as a pillow book along with a small collection of a half dozen other pillow books. These include the most popular current stories from the capital. You also gain 0.3 glory.
2nd place - A luxury tea hamper and tea set, provided by the town's tea houses. The silver needle tea included is particularly prized. You also gain 0.2 glory.
3rd place - A bottle of local sake. You also gain 0.1 glory.
Last place if more than five participants - A writing box... so that next time you write down your story instead.